TIME TEXTURES is a new revolutionary orchestral engine bringing ever-evolving soundscapes to the tip of your fingers. Using advanced algorithmic techniques, orchestral instruments have been given a depth, movement, and beauty that don’t readily exist in the natural world. With a simple modulation design, you can warp and bend 13 instruments into new textures and sonic realities. The power is yours.
TIME TEXTURES is an orchestral instrument that allows sound textures to continually evolve in ways that are impossible for simple, pre-recorded sample loops without a great deal of editing. TIME TEXTURES is the easiest way to further innovate your way of composing.
The source of TIME TEXTURES’ depth is how it seamlessly controls four basic parameters separately for both of the instrument layers and ties them to the mod wheel.
Whether a keystroke calls for intimacy, power or anything in between. Using the dynamic slider can bring out new and previously unheard qualities to the soundscape, or pull it back for something more muted and romantic.
Add sound particles of special instrument articulations to the texture and create a morphing sensation between the sounds.
Easily control how many octaves are emitted from the sound source to widen the overall dynamic spectrum or to stay in a specific range.
This parameter controls the speed in which the particles are played back. A higher value leads to a more dense texture.
TIME TEXTURES is entirely customizable, with every parameter easily adjusted to create new and unique sounds.
Adjusts the volume of the first sound particles played when a new note has been triggered.
Determines the way each particle is triggered.
Changes how the engine interprets your played notes.
Determines the position of the sound particles in the stereo field depending on the pan settings.
Adjusts the overall gain of the emitter.
The panning of each emitter can be adjusted.
TIME TEXTURES consists of 25 instrument patches, each one meticulously recorded and sampled, with up to six round robins and up to five dynamic layers. For each instrument patch, we also recorded several instrument-specific articulations in addition to the sustains, which can be faded into the texture using a slider.
The string patches each have their own tremolo and staccato samples that can be used to enrich your texture and add movement. The woodwind patches feature Tenuto, Triplet Tongue and Staccato samples. For the Brass patches we included Tongue Staccato, Flutter Marcato and Muted Staccato articulations. And for the keys section, in addition to the harp, felt piano and grand piano samples, we recorded harp harmonics, as well as several prepared grand piano samples.
All samples were edited in a special way that allows the TIME TEXTURES engine to arrange them in a certain order and form them into soundscapes – stringing together different sound particles in an ever-changing way.
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